Alex Vertax wrote:what the highest best setting from what provider to get best satelitte texture image ?
or are there also better ones if payed ?
RWT can generate a texture of up to 8192x8192 for each terrains.
This limitation of Unity.
Accordingly, the only way to increase the quality of textures is to increase the number of terrains.
Which provider to use is your choice.
Basically, I like to use Virtual Earth or Mapbox.
or any way make vetter texture from the satelite images ?
because at near player TPS view very bad or have you good way to replace satelite images texture with better textures auromatic or so ?
You can use "RWT / Postprocess / Generate SplatPrototypes From Texture".
But satellite images quite poorly suited for this tool.
It is much better to use textures created from Mapbox styled tiles.
Something like:
https://api.mapbox.com/styles/v1/vertax … A#0.92/0/0
you know something about copyrights at for example...
Unfortunately, I do not know.
i use virtual earth has at that coordinates best looking images atm is it performance impact if use more terrains ? i used the automatic setting real workd terrain maker suggested at that coordinates.
how much terrains are good / terrain sizes tiles ?
so can satelite textures be used commercialy ?
and with splatprototypes and mapbox can i generate good looking / real looking textures ?
also a way for vegetation studio to set where grass should be spawn and where trees etc ?
and at buildr2 i asked him the dev and some questions are for you also:
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Hello
I have some problems i use BuildR2 with Real World Terrain.
It works good only some problems
when i use a facade where at ground is door and 1st floor 2 windows facade is not 5x2 tiles that door is middle
but whe house is 6x2 tiles the dor is not middle at different setting the windows can be fixed but door never gets middle.
also is there a way to set 1 facade good matching all 4 house building sides because Real World Terrain can use only 1 facade .
for you also : Can you in real world terrain make to set what roof should be used flat or pitched and if it has dormer on off and so on and what gables it use set more settings to get more difference an the place based settings because in some villages other houses then in citys for example.
and the option to set 4 different facades if want or only 1 deoends on client you can set because a house has not 4 doors at all 4 sides
we will code it self if needed but big improvement for you customers if you do it.
i can upload some screenshots but need a good fix because they get automatic generated with set roof and facade and are to much to fix all manualy.
also at roof the problem when set 2 gable one at front one at back eg gable 1 and gable 3 at roof the texture is not matching an looks bad . can send screen.
also is there a way use a structured roof texture for real look / better look ?
also interior not working when click generate interior it not works at regenerate building. nothing is shown also not when build interior self it is away when go out of building .
think its all atm.
Thank you for help.
Regards
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thank you much for help
kind regards