Topic: Terrain height

Hi,

Is it possible to generate each terrain piece with the full 16-bit height range? At the moment the tonal range seems to be determined by the height of the source object for all tiles. In my case, this means each tile only uses a small slice of the available 16-bit colour range, making them bumpy to move over.

Any help appreciated!

Best regards,
Rob

Re: Terrain height

Hello.

Technically, this is possible.
But as a result, all your terrains will have different "position.y" and "Terrain Height".
This can break the terrain neighbors, and you will see gaps between the terrains.
https://docs.unity3d.com/ScriptReferenc … hbors.html

Kind Regards,
Infinity Code Team.

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