Topic: Custom Provider URL in WebGL
Hi
I'm aware that there are limitations with WebGL when it comes to networking capability. I read on your documentation that all of the built-in links are routed the infinity code server to get around WebGL's blocks. I was wondering how do we go about getting custom urls to work on WebGL. My requirement is that every works from offline data served locally on a machine, therefore I cannot rely on routing requests through your server.
I am currently looking at this forum post to see if hosting the WebGL page in the same domain will help:
https://forum.unity.com/threads/webgl-w … se.328419/
I wanted to ask if you know of a better solution