Topic: Memorie Leak when using Map Elevation

Dear Infinity Code Team,

when using the elevation maps feature, about 5mb of mesh data are allocated (and never freed again) per second.

How to reproduce:
Unity Engine Version 5.6.3p1 (I do not know if it is engine version related)
Plugin Version 2.5.15 (it was already an issue with 2.5.13)
Open the Fly example scene and the Engine Profiler -> Memory. When playing the scene, Meshes will show a value of 60 / 2MB. So far so good.
Now change the Scene: GameObject Map -> Online Maps Tile Set Control -> Check Use Elevation and add a Bing maps API key. Now play the scene again and watch the memory profiler. The Meshes value goes up about 30 per second, memory raises about 5MB per second.

I hope you can reproduce and fix this issue.

Thanks in advance,
Clemens

Re: Memorie Leak when using Map Elevation

Hello.

Thank you for bug report.
The problem is fixed.
The new version will be available soon.

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: Memorie Leak when using Map Elevation

Hello,

thank you for your fast reply and for fixing the bug.

May I ask, when the updated version will be available to download?
Is it possible to send me the updated class / lines of code in advance, especially if you are not planning to upload the update this week?

Yours
Clemens

Re: Memorie Leak when using Map Elevation

The new version is likely to be available tomorrow (2017.08.24).

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: Memorie Leak when using Map Elevation

Thank you very much, the memory is stable now (Version 2.5.16).

All the best
Clemens