Topic: IndexOutOfRangeException on generating textures
Just bought RWT and used it for the first time, so maybe it's me...
Created my first (rather large) terrain. Terrain generation works fine, but generating the textures throws
IndexOutOfRangeException: Array index is out of range.
InfinityCode.RealWorldTerrain.Generators.RealWorldTerrainTextureGenerator.GenerateTexture (InfinityCode.RealWorldTerrain.RealWorldTerrainItem item) (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Generators/RealWorldTerrainTextureGenerator.cs:163)
InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow.GenerateTextures (Int32 index) (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:666)
InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow.Update () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:1033)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView.SendUpdate () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:330)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs:249)