Topic: Help: Map + Valve's Lab Renderer Shader
Hi Alex,
My project is using Valve's Lab Renderer . It supports up to 18 dynamic shadowing lights in VR. I replaced "TilesetShader.shader" with "vr_standard.shader" and it looked great. But...
But I'm now drawing on the map (I'm using "TilesetDrawingElement.shader") and the drawings are getting clipped by the mesh because I'm using elevation data. I can't use "TilesetShader.shader" because it doesn't show shadows and it is too dark.
Is there a way to combine "vr_standard.shader" and "TilesetShader.shader"? I tried adding code from "TilesetShader.shader" into a copy of "vr_standard.shader" but the result is a black map.