Topic: Texture from loaded PNGs seems to miss some pixels

When using the callback and offline load the tiles from png files it seems that some pixels at the vertical borders are missing (see image).
If I put the tile files in photoshop together they fit perfectly. I set the Texture to Clamp. Anything else which would be necessary for the Texture settings?
Any idea?
thx,
Robert

Re: Texture from loaded PNGs seems to miss some pixels

Hello.

Your post does not contain an image.
Also, please specify version of Online Maps.

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: Texture from loaded PNGs seems to miss some pixels

Sorry now the image should be attached...

Newest stable version 2.5.5.1 Unity 5.6 Windows 10

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Re: Texture from loaded PNGs seems to miss some pixels

Tried various texture settings but no luck, then I check the behaviour with online maps (Openstreetmaps) and it has the exactly same bug...
So it must be somewhere in your rendering code I guess...
best,Robert

Re: Texture from loaded PNGs seems to miss some pixels

and it is independant from the map provider... happens with nokia maps too...

Re: Texture from loaded PNGs seems to miss some pixels

Thank you for bug report.
We fixed it, and hotfix will be available soon.

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.