Topic: multiple 3D markers help
Quick question,
Any idea why I get 3 child markers when I'm calling AddMarker 1 time (1 marker is active, the other 2 are disabled)?
I add one (1) 3D marker at runtime and I see this in the hierarchy:
Here's the code:
GameObject pipPrefab = Resources.Load ("marker3D") as GameObject;
if(pipPrefab == null)
throw new NullReferenceException ("PipMapModelView : LoadMarkers() - Failed to load marker3D prefab");
OnlineMapsMarker3D marker3D = control.AddMarker3D(lon,lat, pipPrefab);
marker3D.OnClick += OnMarkerClick;