Topic: See whole world map (aka zoom = 1)

Hi,

I was wondering if there was some work around to get it so that the min zoom would be 1 so that the user would be able to see the whole world map at the most zoomed out view? I tried changing the min value in both the script called OnlineMaps as well as in the Editor cs script. However, when I did this, there were more tiles but they just didn't load so it was basically still a zoom of 3.

I am currently using Nokia maps.

PS I love your product. It's amazing. You guys rock.

Re: See whole world map (aka zoom = 1)

Hello.

Unfortunately, you can't do that.
We did it to avoid the problem when one coordinate has several positions in the scene.

Kind Regards,
Infinity Code Team.

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Re: See whole world map (aka zoom = 1)

Boogers ok. Would there be a way to have a few planes and have them each restricted to a certain coordinate system and then piece them together to form the whole world?

Re: See whole world map (aka zoom = 1)

No. You can have only one instance of the map at the same time.

Theoretically, you can do it by control loading of tiles and generating the area (mesh) outside the maps.
But this requires some programming experience.
Example of how to control loading of tiles:
http://forum.infinity-code.com/viewtopi … 1737#p1737

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.