Topic: Pre-sales noob questions

Greeting!

I am very interested in
https://www.assetstore.unity3d.com/en/#!/content/13261


Sorry if i posted some silly questions below
- Does it support custom map? E.g. i can create my own map and posted 100 monsters in diff location in my map
- if YES, possible to have user generated content? e.g. game player can upload their created monster and the other player can whack the monster created by other player
- Any tutorials or guides on the items i mentioned above?

Hope to hear from you guys more smile

Re: Pre-sales noob questions

Hello.

1. Yes, you can create your own map with monsters.

2. Yes, you can have the user generated content.
But all client-server interaction you need to implement.

3. http://infinity-code.com/atlas/online-maps/index.html

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: Pre-sales noob questions

Thanks for the prompt reply!

4 (edited by weilies 2017-01-24 07:56:35)

Re: Pre-sales noob questions

http://infinity-code.com/atlas/online-m … ample.html

I studied some google articles,

- How can i show my *.KML map (monster map), also they mentioned the best would display custom market through Google Fushion Table.
- Does the plugin using Fushion? if Yes, HOW to do the magic in this asset?
- How can i make the marker not click-able (if one player clicked on it)

also, it doesn't show a place for us to put in our API key

Re: Pre-sales noob questions

1. Online Maps does not support KML, because it is a big standard, a pretty big part of features of which is not related to maps. Implement partial support for KML, we think this is wrong.

2. No, Online Maps does not use Fushion.

3. By default markers are not clickable.

4. Google API Key is not used in requests for downloading tiles. The key is only used in requests to Google Maps Webservices (Places, Geocoding, Directions, etc.).

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: Pre-sales noob questions

#1, #2, then how can I display nearby custom marker? There should be admin page or backoffice to upload/edit markers.

Re: Pre-sales noob questions

You know that Online Maps is a mapping solution for Unity?
If yes, you have experience of working with Unity?

You can create markers using the inspector or using Online Maps API.

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: Pre-sales noob questions

Yes, I am unity developer but mostly use playmaker.
Also to create map related game, I studied google map and posted my queries in http://stackoverflow.com/questions/4175 … rby-marker

After that I found your asset and wonder how come the approach so different as ppl mentioned
Display custom map - KML/KMZ
Show custom market - using fusion table

My worry is purchase the wrong product

Re: Pre-sales noob questions

Do you think KML it is magic wand that can make the client-server game, without the server side?
I do not want to disappoint you, but it's just XML. No more, no less.

To make the multiplayer you need to use Photon, Smartfox or any other multiplayer framework.
You can try to implement the server side by himself.
But do it right and safely is a pretty difficult.
So I recommend you to use some framework.

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: Pre-sales noob questions

Exactly! smile

I worry bout the complexity and that's why I try to get helps from available map frameworks (like urs) wink

Anyway, have already marked ur asset and will purchase it once the $ is right for my budget big_smile