Topic: Speed When Caching Tiles with High Resolution
Hi there,
I am trying to use the tileset at a high resolution, and a large size. My goal is to make the overall rectangle large so there is less blank space on the border when tilting the map.
I notice that there is significant slowdown when the width and height are set above ~2048. So for example, if I set the width and height to 4096, there is a good amount of lag. I tried it on a weaker machine, and a powerful machine with a good graphics card and saw about the same amount of slowdown. This led me to think that it may be an issue with streaming the images, rather than rendering them.
Would caching the images locally increase the performance of the application? I was wondering if the speed of grabbing the images online was the issue. We are planning on doing this at some point anyway, but it would be great to know if I could use a higher resolution at a faster speed (if local caching helps).
Thanks!