Topic: Android crashes when returning to map scene
Here's what happens, this only happens when running on the Android device, Unity Editor is fine...
1) Run application, launches into my map scene by default
2) Click a map marker which causes Application.LoadLevel of another scene
3) Going back to my map scene causes the app to crash to desktop with "App Stopped Working" error message
I'm using the example GUITexture scene as a base.
Here is the logcat:
08-19 18:56:08.393 3482 4337 D ActivityManager: The following uid has registered to recieve broadcast for proxy related updates 10110
08-19 18:56:16.123 3482 16174 W ActivityManager: Force finishing activity com.Company.monstersar/com.unity3d.player.UnityPlayerActivity
08-19 18:56:16.223 3482 3547 I ActivityManager: Start proc 16178:com.samsung.android.sm/1000 for broadcast-3 com.samsung.android.sm/.common.SmartManagerReceiver
08-19 18:56:16.273 3482 6817 I ActivityManager: Process com.Company.monstersar (pid 15355)(adj 0) has died(95,1252)
08-19 18:56:16.283 3482 6817 D ActivityManager: isAutoRunBlockedApp:: com.Company.monstersar, Auto Run ON
08-19 18:56:16.303 3482 6817 D ActivityManager: mDVFSHelper.acquire()
08-19 18:56:16.423 3482 4104 D ActivityManager: post active user change for 0 fullscreen true isFloatingActivity() false isHomeActivity() true
08-19 18:56:16.563 3482 4423 I ActivityManager: Killing 15266:com.samsung.android.sm.devicesecurity/5012 (adj 15): DHA:empty #31
08-19 18:56:16.583 3482 4337 D ActivityManager: isAutoRunBlockedApp:: com.samsung.android.sm.devicesecurity, Auto Run ON
08-19 18:56:16.803 3482 3547 D ActivityManager: mDVFSHelper.release()
Is there something I'm forgetting to do before changing scene? Close the map instance or something? Or is this a bug?
Thanks