Topic: Asking for shadows on OnlineMaps generated mesh.
Hi! I am a Programmer of a game developer team.
I would like to know how to project shadows on the plane or terrain generated by the online maps service. I'm instantiating Game Objects but they do not produce shadow. And looking at the shaders, I realized that if I eliminate that indicated code ("Queue"="Transparent-100" ) it starts to show shadow but I lose the quality of the tiles. Some help? sorry for the google translation
Shader "Infinity Code/Online Maps/Tileset DrawingElement" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
}
SubShader {
Tags {"Queue"="Transparent-100" "IgnoreProjector"="True" "RenderType"="Transparent"}
LOD 200
CGPROGRAM
#pragma surface surf Lambert alpha
sampler2D _MainTex;
fixed4 _Color;
struct Input {
float2 uv_MainTex;
float2 uv_TrafficTex;
};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
fixed3 ct = c.rgb;
ct = ct * _Color;
o.Albedo = ct;
o.Alpha = c.a * _Color.a;
}
ENDCG
}
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