Topic: shown zoom levels
I have made a custom map, and in an effort to minimize the size of my application, I only want to include high-res tiles for a specific area. I am setting lat/long and zoom limits in code which works well. The unfortunate situation I'm running into, is it seems that only +1 level of zoom is shown as a fallback in case a tile is unavailable. Hopefully these pictures will help.
At zoom level 16, it still shows part of a tile from zoom level 15 (maybe you can notice that the top half of the "game" window is slightly more blurred than the bottom half.) This is good ![]()
However, at zoom level 17, the missing tile is just black (the top half of the "Game" window is black), it doesn't show the backup data from zoom level 15. Is there a way to have this lower resolution tile still shown?