Topic: Fps Drop On Android Using FindDirection.cs Example

Hello,
I get a substantial fps drop(60 down to 5-15)  on android build when the line is drawn to the map. I am using Android Goodies Pro Asset for GPS  since Unity's built in locationservice seems to be broken right now(causes crashes). Is this a known problem?

Thanks

Re: Fps Drop On Android Using FindDirection.cs Example

Hello.

About the crashing of location service:
http://forum.infinity-code.com/viewtopic.php?id=332

There can be very many reasons for the drop in performance, and it is very difficult without a project to say exactly why this is happening.
If you send a project to support (support@infinity-code.com), we will check and fix it, or give you recommendations on how to fix it.
To make it clear: we do not need your working project. We need any project where the problem is appears.

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: Fps Drop On Android Using FindDirection.cs Example

I did a Development Build with profiler and noticed this as soon as the drawing line is displayed.

OnlineMapsControlBase.Update()    Total 94%     Self94%   Calls 1    Gc Alloc 0.7mb    Time ms 58.44     Self 58.43

If you would still like a project let me know as I would have to remove assets and rework a lot of things to send one.

Thanks