Topic: Camera rotation based on touch issue
Hi guys,
I'm working through the calculation to update the camera position based on touch input right now. I'm noticing that after rotating in a circle by a certain amount, the direction of the camera rotation will inverse and begin to rotate the opposite way to which you were previously rotating.
Is there a way to avoid this and simply continue the camera rotation in the same direction instead of it changing direction?
I've noticed this occurs after dragging the pointer in a circular fashion past the 90 and 270 degree points.
Thanks for the help!