1 (edited by zuicis 2017-01-23 21:10:54)

Topic: Buildings GameObject scale

Hi,
1. Please check buildings scale onEnable() in OnlineMapsBuildings script, because, if map scale are 100/100/100 , then buildings parent object scale are 1,92/1,92/1,92 not 1 but if i manualy change it then after zoomIn/zoomOut buildings childs scale  showing 1.92.

2. GPS emulator (under location services) input fields to small. Latitude has only 8 simbols, Longitude: 7 simbols .

Maps version -latest, unity version: 5.5.0 p4 , control  - Tile Set

Re: Buildings GameObject scale

Hello.

1. Thank you for bug report.
Fixed. In the next update it will work correctly.

2. In Online Maps Location Service latitude and longitude is a float (7 digits), because in Unity Location Service this is a float.
https://docs.unity3d.com/ScriptReferenc … itude.html
I think it is logical that they should have the same accuracy.

Kind Regards,
Infinity Code Team.

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Re: Buildings GameObject scale

1. super. I'ts not asap.
2. Oh, ok, im asking because I found this comment in unity forum: "floats have an internal accuracy of 9 digits. If you print your lat/long with .ToString("R") you'll see the extra precision is retained from the cast to float, but standard ToString() will only show you 7 digits of accuracy."

Re: Buildings GameObject scale

https://msdn.microsoft.com/en-us/library/b1e65aza.aspx

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.