Topic: RealTileSetExample & FollowGame with rotation of map
Hi,
I use the scripts "FollowGameObject" and "RealTilesetSizeExample". They work well together.
However, by default the map's north points to -z. For my use case I want to point the map's north to +z axis. So I added a 180 deg rotation around y. If I do this, the map won't follow the game objects properly any more but with an offset. I assume this is due the rotation pivot point of the map.
Is there another way of telling the map which axis should be used as north? Or is there a way to make the FollowGameObject work, even if the map is rotated?
Thank you