Topic: how to keep 2D Marker Order stable when using multiple textures?
Hi,
when using just 1 marker texture this problem does not occur and I followed the example here https://infinity-code.com/atlas/online- … ample.html
However when assigning multiple different textures to markers then sometimes at change of zoom level or when moving around suddenly all markers of one texture are drawn in front of another even if they previously where behind. I attached a screenshot to show that.
Is there something what I can change to make sure this does not happen? I also tried a custom comparer which uses a fixed assigned z-value to all markers and looking at what happens with the debugger attached this comparer also is definitely used - however the behaviour is still the same.