Topic: Editing textures

So the RAw satellite images are converted to .HUGERAW file format to work with the array matirial.

How can I edit these images if need? once the images are edited I can only save them as a jpeg,png???
It would be great if the images were not limited to RAW only formate

Re: Editing textures

Hi.
To modify HUGERAW, copy it to another location and rename it to RAW.
Then you can open it in a graphics editor (like Photoshop) using the settings like in the Unity importer.
The number of channels you need to specify when opening in a graphical editor is 3 for RGB and 4 for RGBA.

Kind Regards,
Infinity Code Team.

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Re: Editing textures

Yes, I have already done this and it works. The issue seems to be that when you are done and rename it again back to .hugeraw
It no longer work with the material shader? It would be great if the BH array could accept .jpeg and .png
Maybe I am missing something and do not know how to reconfigure the array within the material shader.
Any suggestions would be appreciated.
I am creating Terrian with the Real World terrain tool, I need to edit some of the images to remove vehicles from the images within Photoshop and replace the image in the BHT material which seems to only accept raw images. Photoshop does not allow me yo to save or export it as a raw image.

Re: Editing textures

If you haven't changed the texture settings, it should work.
Check the texture import settings. Maybe it now has a different resolution or byte order.

Huge Texture supports PNG and JPG, but due to the limitations of Unity this may have a lower resolution (up to 16k).

What are BH and BHT? I haven't seen these abbreviations before.

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.