Hello Alex thanks for your answer.
Yes, I know that I can create a cubefaces panorama with a PM action, but what I want to do is to set the faces of a panorama already in the scene. I made a short video to explain my concern and the workaround that I found.
https://www.youtube.com/watch?v=1RJmTdjbaTs
The array that is created is an object array, instead of a texture array, but if i change it it works. I don't know if this is abug or something normal.
And as you suggested I tried the - very interesting - downloader component, but I can't make it working, maybe I am wrong somewhere ? Please have a look to this 2nd video : https://www.youtube.com/watch?v=U6nRLsN1CrA
I have a question : I use cubefaces as my panorama is 27k, over the 16k allowed by HugeTexture. Which is the more efficient, in terms of performance / weight ?
- to use 1 x 26624 RAW texture with HugeTexture with a spherical (which should be set if I understand to 26624x26624 pixels).
- or to use 6 x 8k x 8k textures with a cubeface panorama
It seems to me that the 2nd option should be better, but I need you to confirm.
Best regards, Phil