Topic: Posible data provider limitations
Hi Alex.
I have been trying to create large terrains with many tiles and 256 textureSize. And geting this error:
NullReferenceException: Object reference not set to an instance of an object
InfinityCode.RealWorldTerrain.Net.RealWorldTerrainDownloadItemUnityWebRequest.Dispose () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Net/RealWorldTerrainDownloadItemUnityWebRequest.cs:54)
InfinityCode.RealWorldTerrain.Net.RealWorldTerrainDownloadManager.Dispose () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Net/RealWorldTerrainDownloadManager.cs:76)
InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow.Dispose () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:176)
InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow.CancelCapture () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:54)
InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow.Update () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:395)
UnityEditor.HostView.SendUpdate () (at <756e9f00f78640ec93f83e08257daaec>:0)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <756e9f00f78640ec93f83e08257daaec>:0)
Some time even with different data providers. I'm guesing that there is some service limitations from those data providers but didn't find any info about it.
Do you know if there are limitation of data amount of any kind or any change in the services conditions? I never had this problem before. I have been trying SRTM, SRTM30 and BingMaps
Thanks,
Joan