Topic: New Custom buildings on the map

Hi Alex,

I need your advice.

I am working on an urban design app, where users can generate roads and buildings procedural. And change / update them at gameplay.
So all my meshes are generated at run time on top of your map. All geometry is 1 to 1 scale, so I can quickly get length of the roads and areas for the buildings.

Now I plan to place all of these onto your map, so each building has correct geolocation.

I think I need to find a way to scale a map to real size or scale all my procedural meshes to whatever current map zoom level is.

What approach would you take? And if you have any similar examples, please point me in the right direction.

I really appreciate any help.

P.S Just trying to get my head around this.... Also, I probably will restrict map zoom when the site for the project was selected. So after the site is selected, the map is static, and I can orbit/pan/zoom my camera without affecting the map zoom level.

Here is a short video of what I am planning to do:
https://youtu.be/5WpZEdVqr1o

Re: New Custom buildings on the map

Hello.

Example:
https://infinity-code.com/atlas/online- … ample.html

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: New Custom buildings on the map

Not exactly what I thought. This just scales the map to be 1 to 1.
I think I need to be able to place object on the map and dynamically scale them with the map. It might be too expensive?

Re: New Custom buildings on the map

Just add a public field for the scale, and multiply by it on line 35.

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.