Topic: On Fully Loaded event

We're looking to hide the initial loading of the map behind a loading screen and I need an event to know when there are no more tiles to load on the initial loading so I can hide the loading screen. I tried to use the buffer status but it's always set to "wait".

Re: On Fully Loaded event

Hello.

OnlineMapsTile.OnAllTilesLoaded
https://infinity-code.com/doxygen/onlin … 8862863ae7

Kind Regards,
Infinity Code Team.

uContext is Editor PowerPack (more than 50 tools) that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features, corrects and improves the editor’s built-in behaviors. Click here to download uContext Basic for free.

Re: On Fully Loaded event

This works really nice. Thank you very much! The problem that I have now, is that I use the cache system and this is not triggering that function, so I need another event, for when the tiles are loaded from cache. Is there such an event?

Re: On Fully Loaded event

This is a bug in Online Maps.
Thank you for reporting this.
The problem has been fixed.
Send me an email (support@infinity-code.com) and I will send you a patch.

Kind Regards,
Infinity Code Team.

uContext is Editor PowerPack (more than 50 tools) that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features, corrects and improves the editor’s built-in behaviors. Click here to download uContext Basic for free.