Topic: When using Real-world tileset size, buildings size are base on map
As the topic subject, I realize my building size is still dependent on the parameter "Floor Height" under the scrip "Buildings". That being said, the higher the floor height parameter the taller the size of the building. It is unaffected by the "floors" parameter so I guess OSM has the building info in my region. Just want to know if there is any solution to make the building really created to scale without a hardcoded "Floor Height". Thank you!