7. Ok Alex I have done various tests. The system works but there are some things that could be improved:
a) With the SRTM30 provider, after the first generation, (it seems so to me, I have tested it several times) even changing the depth and sharpness values during the regeneration the terrain will not change.
b) The system with the B/W map is very good but, if you create more than 1 terrain tile, the workflow becomes really long and complex. It would be necessary to add to the window, during the creation of the terrain, the possibility to create both the satellite and B/W textures together. So that the system generates the coastline of the terrain tiles already using the B/W map.
Otherwise, in order, I must:
- create B/W map
- copy all textures in the folder
- rename textures as Underwater
- Regenerate the satellite terrain textures
- For each tile go to regenerate the terrain by adding the B/W map
I tried with 4 tiles and it took, with the calculation time, about 20-30min ... I normally create 30 tiles: /
c) Attached see what happens when I use the B / W map having more terrain tiles.
By regenerating the terrain with the B / W map one at a time, holes form between one tile and another.
Even after you regenerate all the tiles using the B / W map, the problem does not improve.
Returning to point "b" perhaps if all the tiles were generated at the same time, each one with its own B / W map, this problem could be solved.