Topic: Building script question
I'm just starting to use the Buildings script. It seems to take quite a while until a decent amount of buildings are drawn when zooming out just a little (say 17.5 for example). I assume this mainly depends on the duration of the web-requests, right? Is there any way to improve the load time?
Also, it would probably be great to have some kind of caching in place. When moving around a little more and then coming back it seems the buildings that have been drawn before are not there anymore and need another webrequest. This can be seen in the Buildings example script that ships with the asset for instance.
Finally: I guess this would only make sense with a caching in place, but I would love to preload buildings of a certain area. I have a home-base basically where I know the player will zoom into and it would be great to have those buildings already loaded via webrequest ready to be placed and enabled. Any chance for this to happen any time soon?
Note that I'm also willing to come up with my own code to fix the above issues, but it would be great to hear some insight from your part and maybe give some clues on where best do integrate what part.