Topic: Need help with PBR Shader
Hello there!
I'm currently in the process of upgrading my project from an old .net 3.5 project to latest unity and .net4.
I am using Universal Render Pipeline.
Since my map was just a pink rectangle, I checked the documentation.
My Map had 2 warnings which I removed by clicking the FIX buttons.
This added the PBR Bridge to my map.
Then in the TileSet Component I changed the shaders to the PBR versions like the documentation says.
Unfortunately the pink rectangle does not change. What did I do wrong?
Any help is appreciated
Cheers, Robert
Edit: Unity 2019.3.13 and Online Maps 3.7.1.1