1 (edited by wuselrob 2020-05-19 07:25:48)

Topic: Need help with PBR Shader

Hello there!

I'm currently in the process of upgrading my project from an old .net 3.5 project to latest unity and .net4.
I am using Universal Render Pipeline.

Since my map was just a pink rectangle, I checked the documentation.
My Map had 2 warnings which I removed by clicking the FIX buttons.
This added the PBR Bridge to my map.
Then in the TileSet Component I changed the shaders to the PBR versions like the documentation says.

Unfortunately the pink rectangle does not change. What did I do wrong?

Any help is appreciated smile

Cheers, Robert

Edit: Unity 2019.3.13 and Online Maps 3.7.1.1

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Re: Need help with PBR Shader

Hello.

It's hard to say what's wrong on your side.
I just checked it on my side and it works correctly.
Video:
https://www.dropbox.com/s/2ao84p7o0i3l6 … 2.mp4?dl=0

If you cannot find the cause of the problem, you can send your project to me by email (support@infinity-code.com), and I will check it.

Kind Regards,
Infinity Code Team.

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Re: Need help with PBR Shader

Hi, thanks for your answer.
I just created a new scene and added a fresh map. Same pink rectangular.
Then I created a new URP project and tested it there and it worked perfectly.
So I guess something is wrong in my old project. Unfortunately it's extremely big so I can't send that.

Will try to compare settings with the new project and check out your video if I can find a missing detail.
URP is already working in my project as I already added a shader graph and used some post processing. strange.