Topic: Rasterization drawing elements

https://infinity-code.com/sites/default/files/styles/full_post/public/images/news/2020.03.25%20-%20Online%20Maps%20-%20Rasterization%20drawing%20elements.jpg?itok=ASJ0hbQ6

When you need to display very complex drawing elements, such as country or state borders, the best way is to rasterize it into tiles and use it as overlay.

Example of how to rasterize drawing elements:

using System.Collections;
using System.IO;
using UnityEngine;

public class RasterizeDrawingForOverlay : MonoBehaviour
{
    public int zoomFrom = 1;
    public int zoomTo = 10;

    private bool started = false;
    private IEnumerator routine;
    private Texture2D texture;
    private Color32[] colors;
    private OnlineMaps map;

    private void Finish()
    {
        Destroy(texture);
        texture = null;
        colors = null;
        map = null;

#if UNITY_EDITOR
        UnityEditor.AssetDatabase.Refresh();
#endif
    }

    private void GetBounds(out double lx, out double ty, out double rx, out double by)
    {
        lx = double.MaxValue;
        ty = double.MinValue;
        rx = double.MinValue;
        by = double.MaxValue;

        foreach (var el in OnlineMapsDrawingElementManager.instance)
        {
            if (el is OnlineMapsDrawingRect)
            {
                OnlineMapsDrawingRect rect = el as OnlineMapsDrawingRect;
                UpdateBounds(ref lx, ref ty, ref rx, ref by, rect.x, rect.y);
                UpdateBounds(ref lx, ref ty, ref rx, ref by, rect.x + rect.width, rect.y + rect.height);
                continue;
            }

            IEnumerable points;
            if (el is OnlineMapsDrawingLine) points = (el as OnlineMapsDrawingLine).points;
            else if (el is OnlineMapsDrawingPoly) points = (el as OnlineMapsDrawingPoly).points;
            else continue;

            int valueType = -1; // 0 - Vector2, 1 - float, 2 - double, 3 - OnlineMapsVector2d
            object v1 = null;
            int i = -1;
            double ppx = 0;

            foreach (object p in points)
            {
                i++;

                if (valueType == -1)
                {
                    if (p is Vector2) valueType = 0;
                    else if (p is float) valueType = 1;
                    else if (p is double) valueType = 2;
                    else if (p is OnlineMapsVector2d) valueType = 3;
                }

                object v2 = v1;
                v1 = p;

                double px = 0;
                double py = 0;

                if (valueType == 0)
                {
                    if (i == 0)
                    {
                        Vector2 p1 = (Vector2)v1;
                        ppx = p1.x;
                        UpdateBounds(ref lx, ref ty, ref rx, ref by, p1.x, p1.y);
                        continue;
                    }

                    Vector2 v = (Vector2) v1;
                    px = v.x;
                    py = v.y;
                }
                else if (valueType == 3)
                {
                    if (i == 0)
                    {
                        OnlineMapsVector2d p1 = (OnlineMapsVector2d)v1;
                        ppx = p1.x;
                        UpdateBounds(ref lx, ref ty, ref rx, ref by, p1.x, p1.y);
                        continue;
                    }

                    Vector2 v = (OnlineMapsVector2d)v1;
                    px = v.x;
                    py = v.y;
                }
                else if (i % 2 == 1)
                {
                    if (i == 1)
                    {
                        if (valueType == 1)
                        {
                            ppx = (float)v2;
                            UpdateBounds(ref lx, ref ty, ref rx, ref by, ppx, (float)v1);
                        }
                        else
                        {
                            ppx = (double)v2;
                            UpdateBounds(ref lx, ref ty, ref rx, ref by, ppx, (double)v1);
                        }
                        continue;
                    }

                    if (valueType == 1)
                    {
                        px = (float) v2;
                        py = (float) v1;
                    }
                    else
                    {
                        px = (double) v2;
                        py = (double) v1;
                    }
                }

                while (true)
                {
                    double ox = px - ppx;

                    if (ox > 180) px -= 360;
                    else if (ox < -180) px += 360;
                    else break;
                }

                UpdateBounds(ref lx, ref ty, ref rx, ref by, px, py);

                ppx = px;
            }
        }
    }

    private void OnGUI()
    {
        if (!started)
        {
            if (GUILayout.Button("Rasterize"))
            {
                routine = Rasterize();
                StartCoroutine(routine);
            }
        }
        else
        {
            if (GUILayout.Button("Cancel"))
            {
                StopCoroutine(routine);
                Finish();
            }
        }
    }

    public IEnumerator Rasterize()
    {
        if (OnlineMapsDrawingElementManager.CountItems == 0) yield break;

        double lx, ty, rx, by;
        GetBounds(out lx, out ty, out rx, out by);

        map = OnlineMaps.instance;
        texture = new Texture2D(256, 256, TextureFormat.ARGB32, false);
        colors = new Color32[256 * 256];

        for (int z = zoomFrom; z <= zoomTo; z++)
        {
            int max = 1 << z;

            double tlx, tty, trx, tby;
            map.projection.CoordinatesToTile(lx, ty, z, out tlx, out tty);
            map.projection.CoordinatesToTile(rx, by, z, out trx, out tby);

            int ilx = (int) tlx;
            int ity = (int) tty;
            int irx = (int) trx;
            int iby = (int) tby;

            if (ilx > irx) irx += max;

            for (int x = ilx; x <= irx; x++)
            {
                int cx = x;
                if (cx >= max) cx -= max;

                for (int y = ity; y <= iby; y++)
                {
                    yield return RasterizeTile(z, cx, y);
                }
            }
        }

        Finish();
    }

    private IEnumerator RasterizeTile(int zoom, int x, int y)
    {
        yield return null;

        Color32 empty = new Color32(255, 255, 255, 0);
        for (int i = 0; i < 256 * 256; i++) colors[i] = empty;

        Vector2 bufferPos = map.buffer.topLeftPosition;
        double sx, sy;
        map.projection.TileToCoordinates(bufferPos.x, bufferPos.y, map.buffer.lastState.zoom, out sx, out sy);

        Vector2 bufferPosition = new Vector2(x, y);

        foreach (OnlineMapsDrawingElement el in map.control.drawingElementManager)
        {
            el.Draw(colors, bufferPosition, 256, 256, zoom);
        }

        bool hasColor = false;
        for (int i = 0; i < 256 * 256; i++)
        {
            if (colors[i].a != 0)
            {
                hasColor = true;
                break;
            }
        }

        if (!hasColor)
        {
            Debug.Log("Ignore " + zoom + "/" + x + "/" + y);
            yield break;
        }

        texture.SetPixels32(colors);
        texture.Apply(false);

        byte[] bytes = texture.EncodeToPNG();

        string path = Application.dataPath + "/Resources/DrawingTiles/" + zoom + "/" + x + "/" + y + ".png";
        Debug.Log(path);
        FileInfo info = new FileInfo(path);
        if (!info.Directory.Exists) info.Directory.Create();

        File.WriteAllBytes(path, bytes);
    }

    private static void UpdateBounds(ref double lx, ref double ty, ref double rx, ref double by, double px, double py)
    {
        if (px < lx) lx = px;
        if (px > rx) rx = px;

        if (py > ty) ty = py;
        if (py < by) by = py;
    }
}

P.S. Online Maps v3.6 and below contains a bug due to which this will not work for Tileset.
To fix it, update Online Maps to version 3.7 or higher (if present), or modify OnlineMapsDrawingElement.DrawLineToBuffer (line 454):

manager.map.projection.CoordinatesToTile(tlx, tly, izoom, out sx, out sy);

to

manager.map.projection.CoordinatesToTile(0, 0, izoom, out sx, out sy);
Kind Regards,
Infinity Code Team.

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