Topic: using the collider on GPS marker to trigger events from other markers

I am trying to use the marker from the example "Marker3D_GPS_Example" to collide with other marker prefabs... is this possible? If so how? I have tried a lot like:

void OnTriggerEnter(Collider other)
        {
           
            if (other.gameObject.CompareTag("markerw"))
            {
                Debug.Log("did it!" +gameObject.name);
            }
         }

But can't get it to return anything. If not, would there be a way of detecting when the player marker and other marker collide?

Thanks!

Re: using the collider on GPS marker to trigger events from other markers

Hello.

Please make sure your plyer marker has a Rigidbody component.
Here is a short video about it:
https://www.dropbox.com/s/2ts4q2rq43omt … 8.mp4?dl=0

Kind Regards,
Infinity Code Team.

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Re: using the collider on GPS marker to trigger events from other markers

Thank you SO MUCH! Amazing. Thanks for the help!