1 (edited by minus274 2019-08-19 06:52:22)

Topic: Texture alignment of own materials on buildings

I'm trying to apply my own roof textures to buildings. The textures are being applied to the angle of the world and not to the building itsself. So the textures are all being applied in a not that pleasing fashion. (see picture)

I'm quite a beginner in unity and don't know how I can fix this. Anybody got any ideas? It should be reproducable by applying a roof textures in the building component.

Best Regards

Post's attachments

Attachment icon textures.png 1.22 mb, 23 downloads since 2019-08-19 

Re: Texture alignment of own materials on buildings


Theoretically, you can fix this by modifying UV in OnlineMapsBuildings.OnBuildingCreated.
In practice, it will be a huge pain when you try to implement it.
So better use color.

Kind Regards,
Infinity Code Team.

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