Topic: Buildr2 crashes when generating buildings
Hey,
I'm generating a map with Buildr2 (2.27) using default settings. Buildr2 crashes when it's about 74% in and the generation process stops. Buildings appear in the map but Real worlds doesn't go on to generate roads after that.
Error message:
Input string was not in a correct format.
at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Int32.Parse (System.String s) [0x00007] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at InfinityCode.RealWorldTerrain.Generators.RealWorldTerrainBuildR2Generator.CreateBuilding (InfinityCode.RealWorldTerrain.RealWorldTerrainContainer globalContainer, InfinityCode.RealWorldTerrain.OSM.RealWorldTerrainOSMWay way) [0x00356] in C:\Depot\Assets\Infinity Code\Real World Terrain\Scripts\Editor\Generators\RealWorldTerrainBuildR2Generator.cs:116
at InfinityCode.RealWorldTerrain.Generators.RealWorldTerrainBuildR2Generator.Generate (InfinityCode.RealWorldTerrain.RealWorldTerrainContainer globalContainer) [0x001b7] in C:\Depot\Assets\Infinity Code\Real World Terrain\Scripts\Editor\Generators\RealWorldTerrainBuildR2Generator.cs:194
at InfinityCode.RealWorldTerrain.Phases.RealWorldTerrainGenerateBuildingsPhase.Enter () [0x000db] in C:\Depot\Assets\Infinity Code\Real World Terrain\Scripts\Editor\Phases\RealWorldTerrainGenerateBuildingsPhase.cs:50
at InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow.Update () [0x00011] in C:\Depot\Assets\Infinity Code\Real World Terrain\Scripts\Editor\Windows\RealWorldTerrainWindow.cs:433
UnityEngine.Debug:LogError(Object)
InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow:Update() (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:437)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()