Topic: UV rotations
You offer UV tiling and offsetting for textures on the houses but i can't see any option to rotate a planar UV. When I texture a roof for instance with a tin roof texture, then that texture has to run in 90 degree angles to the local house coordinates and not to some world coordinate. That's what seems to happen at the moment when I try to apply a roof texture. The textures show some strange angles, but never run perpendicular to the house base. The only fix I have found so far is to export the houses into a 3D app and fix them there one by one. Surely there must be a better way?