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	<title type="html"><![CDATA[Infinity Code Forum — Real World Terrain vs. Online Maps v3]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=2114&amp;type=atom" />
	<updated>2023-04-27T21:04:46Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=2114</id>
		<entry>
			<title type="html"><![CDATA[Re: Real World Terrain vs. Online Maps v3]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9012#p9012" />
			<content type="html"><![CDATA[<p>Yes, I have good tip for you - don&#039;t do it.<br />Please understand me correctly, I&#039;m not forbidding you to do it, have fun as you like.<br />Just the difficulty to modify RWT for runtime usage is much higher than to write your own solution from scratch.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2023-04-27T21:04:46Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9012#p9012</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Real World Terrain vs. Online Maps v3]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9011#p9011" />
			<content type="html"><![CDATA[<p>Thank you for answers Alex</p><p>We are trying to convert Real World Terrain to runtime. Do you have any tips for that?</p>]]></content>
			<author>
				<name><![CDATA[Futtureman]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2591</uri>
			</author>
			<updated>2023-04-27T20:11:48Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9011#p9011</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Real World Terrain vs. Online Maps v3]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9010#p9010" />
			<content type="html"><![CDATA[<p>Hi.</p><p>In general, you made the right observations about features of assets.<br />But I want to correct you a little bit about the features of Online Maps:</p><p>- The size of the map is not fixed, and you can have any size you want. <br />Usually in cases like yours, the center area is drawn with the map, and the distant plans using Horizon scripts.<br /><a href="https://forum.infinity-code.com/viewtopic.php?id=808">https://forum.infinity-code.com/viewtopic.php?id=808</a></p><p>- The map can be real-world sized. Example:<br /><a href="https://infinity-code.com/atlas/online-maps/pages/RealTilesetSizeExample.html">https://infinity-code.com/atlas/online- … ample.html</a></p><p>- Yes, out of the box the Online Maps cannot use SRTM. <br />But it can be forced by writing your own Elevation Manager, or by intercepting elevation data download requests.<br />It&#039;s not hard if you have a programmer on the team.</p><p>Unfortunately, I can&#039;t recommend you which asset to choose, but I&#039;ll point out that according to your requirements it seems to me that Real World Terrain will suit you better.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2023-04-26T19:28:28Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9010#p9010</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Real World Terrain vs. Online Maps v3]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9009#p9009" />
			<content type="html"><![CDATA[<p>Hello Alex, thank you for awsome assets!</p><p>I am working on a project which creates digital twin of certain location. Application will able to create an area with online or offline data. the app doesn&#039;t need to stream the terrains, terrain should be static and highest quality.</p><p>I am planning to use your assets for this project but couldn&#039;t decide which one suits more for my needs. </p><p>I can summarize the requirements as follows;</p><p>- should work runtime on windows build (online and offline)<br />- should be able to use local or online data (local data without custom server)<br />- should create huge areas like 100 km2<br />- should be able to save created terrains<br />- shoud be able to create buildings with osm and shape files</p><br /><p>When I reviewed your applications, I made the following observations;</p><p>Real World Terrain:<br />- Working editor only<br />- Working with online data sources as tiles <br />- Creating terrain with offline data only works with custom servers and If I have a big satellite imagery I have to tile myself (correct me if I am wrong)<br />- Can create huge areas</p><p>Online Maps v3<br />- Working runtime<br />- Canvas size limited, I can&#039;t create 100 km2 area (corret me if I am wrong)<br />- Unable to maintain real world scale. Scale changes according to canvas size and zoom amount<br />- Can&#039;t use SRTM elevation data (Free bing tiers running out too fast)<br />- Can&#039;t freeze generated terrain and use it offline</p><br /><p>These are my observation and assumptions. Whichever asset meets the needs I said more, I can start with it and develop the rest.</p>]]></content>
			<author>
				<name><![CDATA[Futtureman]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2591</uri>
			</author>
			<updated>2023-04-26T14:39:17Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9009#p9009</id>
		</entry>
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