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		<title><![CDATA[Infinity Code Forum — 1 probable bug and several questions]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1511</link>
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		<description><![CDATA[The most recent posts in 1 probable bug and several questions.]]></description>
		<lastBuildDate>Thu, 14 May 2020 19:46:51 +0000</lastBuildDate>
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			<title><![CDATA[Re: 1 probable bug and several questions]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6243#p6243</link>
			<description><![CDATA[<p>To get a GameObject, use the Get 3D Marker Instance action.<br />If you need, you can rename this GameObject.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 14 May 2020 19:46:51 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6243#p6243</guid>
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			<title><![CDATA[Re: 1 probable bug and several questions]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6241#p6241</link>
			<description><![CDATA[<p>Thanks for your answer. About the Create 3D Marker action, I was trying to create a GameObject variable instead of an Object Variable. So with an Object variable I can store the Marker I just created.</p><p>But I have a new problem : for instance if I want to change the size or the name of the marker (the prefab I just created), I can&#039;t do this on an &quot;Object&quot;, only on a GameObject, right ?</p><p>So how do I convert the Object to a GameObject ? Sorry if this is a newbie question, it is the first time that I use an Object variable and I didn&#039;t find anything clear on the web...</p><p>Best regards</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Thu, 14 May 2020 16:00:02 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6241#p6241</guid>
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			<title><![CDATA[Re: 1 probable bug and several questions]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6239#p6239</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>I don&#039;t understand how I can do this ? I don&#039;t have a field where I can drag or set a variable ???</p></blockquote></div><p><span class="postimg"><img src="https://i.ibb.co/PYV6ctr/img1.png" alt="https://i.ibb.co/PYV6ctr/img1.png" /></span></p><p>You can have multiple instances of Horizon.<br />I recommend ArcGIS script version.<br />Actually, you are only interested in a few fields:<br />1. Intercept Download Elevations - Elevations for the map will be taken from the horizon script.<br />If you use multiple instances, then this field can be enabled only in one, or disabled in all.<br />2. Zoom Offset - shift the horizon zoom from the map zoom. This is the main field that you need to configure.<br />3. Count XY - horizon size in tiles. Do not set very large values. A value of 3-5 is sufficient.<br />4. Position Y Offset - shift the horizon down to avoid overlapping.</p><p>Thanks for the bug report.<br />The problem is fixed.<br />In the next version, this will work correctly.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 14 May 2020 09:53:57 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6239#p6239</guid>
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			<title><![CDATA[Re: 1 probable bug and several questions]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6237#p6237</link>
			<description><![CDATA[<p>Thanks for your answers ! Some explanations below...</p><div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Hello.<br />Theoretically, yes it can be any prefab.<br />In practice, there are many types of prefab that should not be used, such as UI elements, terrain, etc.<br />I understand when you have a regular marker, and when clicked, the panorama opens.<br />But, I can not find at least one reason why the marker should be a panorama.</p></blockquote></div><p>Because my markers are spheres, with inside shaders. But I can make it work using sphere with inside shader, it will be simpler.</p><div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>You mean Create 3D Marker action, right?!<br />You need to create a variable of type Object, and select this in Store Instance field.</p></blockquote></div><p>I don&#039;t understand how I can do this ? I don&#039;t have a field where I can drag or set a variable ???<br /><span class="postimg"><img src="https://zooomez.fr/ph/images/storeinstance.jpg" alt="PunBB bbcode test" /></span></p><div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>No, you cannot set a name for the marker.<br />Theoretically, if you really need it, I can add some way to do this.<br />But, in fact, there are many other ways to interact with the marker, and I don’t know why this might be necessary.</p><p>Again, why do you need such an action (CreateObject Advanced)?<br />How this should differ from Create 3D Marker action?</p></blockquote></div><p>I don&#039;t need this anymore if I can store the instance, if I want I will rename the instance. This was an alternative solution, a workaround.</p><div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>To have different resolutions of the same map use Horizons:<br /><a href="https://forum.infinity-code.com/viewtopic.php?id=808">https://forum.infinity-code.com/viewtopic.php?id=808</a></p></blockquote></div><p>Great solution ! How can I enlarge the horizon map ? I tried to change different parameters without success. A description of all the fields of the script would be helpful.</p><p>It would be very interesting to have a 3rd level, with an even lower resolution, to have a wider map, but maybe this is possible with 2 horizon scripts in the same map with different parameters ?</p><p>I noticed a small bug : if you add markers during play mode with the marker 3D Manager script, set their size type in meters, save the current state, then stop and play again : size type is set to &quot;scene&quot;.</p><p>Online Maps is an incredibly powerful asset !!!</p><p>Best regards</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Wed, 13 May 2020 18:53:36 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6237#p6237</guid>
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			<title><![CDATA[Re: 1 probable bug and several questions]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6235#p6235</link>
			<description><![CDATA[<p>Hello.</p><p>Theoretically, yes it can be any prefab.<br />In practice, there are many types of prefab that should not be used, such as UI elements, terrain, etc.<br />I understand when you have a regular marker, and when clicked, the panorama opens.<br />But, I can not find at least one reason why the marker should be a panorama.</p><p>You mean Create 3D Marker action, right?!<br />You need to create a variable of type Object, and select this in Store Instance field.<br />Playmaker debug will always show None, but still it will keep the correct reference to the instance.<br />This is a bug in Playmaker and we wrote about it in the documentation.</p><p>Tooltip is the text that displayes when you hover (by default) on the marker.</p><p>No, you cannot set a name for the marker.<br />Theoretically, if you really need it, I can add some way to do this.<br />But, in fact, there are many other ways to interact with the marker, and I don’t know why this might be necessary.</p><p>Again, why do you need such an action (CreateObject Advanced)?<br />How this should differ from Create 3D Marker action?</p><p>By default, only markers on the visible part of the map are displayed.</p><p>To have different resolutions of the same map use Horizons:<br /><a href="https://forum.infinity-code.com/viewtopic.php?id=808">https://forum.infinity-code.com/viewtopic.php?id=808</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 13 May 2020 09:45:49 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6235#p6235</guid>
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			<title><![CDATA[1 probable bug and several questions]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6232#p6232</link>
			<description><![CDATA[<p>Hello,</p><p>If I understand the documentation, to place an object by its coordinates on an OnlineMap, it must be a “Marker”, which can be any prefab ?</p><p>The prefab I want to use is a UPano panorama. Once spawned, I have to change several things, for instance it’s name, texture, a card included in the sphere...</p><p>And I don’t understand how I can do this, as it seems I can’t store its instance in the PM Action : I only have the choice between none or Globals/Audio_Current. Maybe this is a bug ?</p><p>What is the “Tooltip” in the PM action ?<br />Is it possible to add a name to the Marker ?</p><p>It would be great to have a spawner like the create object advanced action of PM.<br /><a href="https://hutonggames.com/playmakerforum/index.php?topic=11357.0">https://hutonggames.com/playmakerforum/ … ic=11357.0</a></p><p>As I said in a previous thread, I am using the Follow Game Object script on the map, so the map doesn’t move, the map is displayed around the player (which is more natural)</p><p>Is there a way to display only the markers that are on the displayed part of the map ?</p><p>Last question, is there a way to have different resolutions on the same map ? I mean, a better resolution in the center (where the player is) and a lower resolution further, if possible decreasing with the distance ? This would allow a large map with a minimal bandwidth and resources consumption...</p><p>Best regards.</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Tue, 12 May 2020 18:19:22 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6232#p6232</guid>
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