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	<title type="html"><![CDATA[Infinity Code Forum — Adjust OnlineMaps Terrain to RWT Terrain]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1490&amp;type=atom" />
	<updated>2020-04-18T13:20:51Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1490</id>
		<entry>
			<title type="html"><![CDATA[Re: Adjust OnlineMaps Terrain to RWT Terrain]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6150#p6150" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Just rotate the map GameObject 180 degrees along the Y axis.<br />Modified FollowGameObject, with support for the rotated map attached.</p><p>Alternative way to have a horizon:<br /><a href="https://forum.infinity-code.com/viewtopic.php?id=808">https://forum.infinity-code.com/viewtopic.php?id=808</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-04-18T13:20:51Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6150#p6150</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Adjust OnlineMaps Terrain to RWT Terrain]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6147#p6147" />
			<content type="html"><![CDATA[<p>Hello Alex</p><p>I bought Online Maps a year ago, but I started working on this asset only two days ago.<br />As you know, I am working on a project with WRT, including objects placed on a 3DMap.<br />To enlighten the project and build an OpenGL version, I would like to replace the static WRT terrain with a dynamic OnlineMaps one, the tiles being downloaded at the launch and stored in memory.</p><p>I tried many things, the most working project uses your FollowGameObject script, as I want to have a ‘non moving’ terrain to let the objects in place.</p><p>Here is a very first OpenGL version : <a href="http://zmz.fr/ph/w16/">http://zmz.fr/ph/w16/</a></p><p>As you can see in this playmode capture (in the sceneview) the OLMaps (small, with the mesh - sea on the left) is inverted around its Y axis (the larger terrain is the RWT one, sea on the right), so I tried to rotate the camera attached to the OLMap / rotate the OLMap, but I have a lot of adjustment issues, scale and position of the OLMap.</p><p><span class="postimg"><img src="https://zmz.fr/ph/images/terrains.jpg" alt="PunBB bbcode test" /></span></p><p>So my questions are :</p><p>Maybe you have an easier solution to adjust both terrains ?<br />Or a way to replace the lowres tiles with the OLMaps downloaded tiles ?<br />Is there a way to have different resolutions in an Online map, I mean the terrain near the camera should be more detailed than further terrains ?<br />Which is the better way to make an horizon ?</p><p>Best regards !</p>]]></content>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2020-04-17T17:34:30Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6147#p6147</id>
		</entry>
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