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	<title type="html"><![CDATA[Infinity Code Forum — Can Map recieve shadow?]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1399&amp;type=atom" />
	<updated>2019-11-18T17:58:11Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1399</id>
		<entry>
			<title type="html"><![CDATA[Re: Can Map recieve shadow?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5762#p5762" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Check Edit / Project Settings / Quality / Shadow Distance.<br />Your camera may be too far to draw shadows.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-11-18T17:58:11Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5762#p5762</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Can Map recieve shadow?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5761#p5761" />
			<content type="html"><![CDATA[<p>Hi. I want to project shadow blob on a map, but can&#039;t do it. I am using Blob shadow projector from standard unity assets pack <a href="https://docs.unity3d.com/Manual/class-Projector.html">https://docs.unity3d.com/Manual/class-Projector.html</a> . I did try the blob shadow projector on a plane and it did work but no luck with the map.</p><p>Found post here <a href="https://forum.infinity-code.com/viewtopic.php?id=830">https://forum.infinity-code.com/viewtopic.php?id=830</a> but it didn&#039;t help either because my map already has Tileset Cutout shader</p>]]></content>
			<author>
				<name><![CDATA[fedor]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1102</uri>
			</author>
			<updated>2019-11-18T14:23:43Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5761#p5761</id>
		</entry>
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