Topic: Scaling bug meters to scale and reverse
I need to be able to switch the scale of my 3D markers to meters and update that correctly on demand.
However, if I currently adjust it from scale to meters, it makes the prefab slightly smaller. But if I adjust the scale number, it becomes way smaller, which seems the correct size.
It only updates when I change the scale float. I cannot find anywhere in the code where I can force it to update the scale. Is there a way to do this?
But that throws all my scale adjustments away
I also tried marker.Update();
But that does not seem to do anything.
Is there anything I can do for this?
PS: Also, the scale of Marker A seems to adjust the scale of marker B someway. I'm not sure why this happens. Do you know anything for that?
(See attached video)