Topic: Get Local unity position from Coordintes via map instance.
Ive just started working with online maps. The project im working on has 2 different map viewports. Im am using a custom solution to place markers. Just spawning sprites at a specific location in the unity space. I was using this to do it:
Vector3 markerLocalPos = OnlineMapsControlBaseDynamicMesh.instance.GetWorldPosition(positionLongitudeLatitude.x, positionLongitudeLatitude.y);
However I need some way to specify to use the current instance of OnlineMaps to get the position becasue as of right now its spawning all my markers on the main map rather than the second map.