/*           INFINITY CODE           */
/*     https://infinity-code.com     */

using InfinityCode.uPano;
using UnityEngine;

namespace HutongGames.PlayMaker.Actions.uPano
{
    [ActionCategory(uPanoCategories.PANORAMA)]
    [Tooltip("Get Panorama Pan, Tilt and Fov")]
    public class GetPanTiltFov : FsmPanoStateAction
    {
        [RequiredField]
        public FsmObject panorama;

        [UIHint(UIHint.Variable)]
        public FsmFloat storePan;

        [UIHint(UIHint.Variable)]
        public FsmFloat storeTilt;

        [UIHint(UIHint.Variable)]
        public FsmFloat storeFov;

        public override void Reset()
        {
            panorama = null;
            storePan = null;
            storeTilt = null;
            storeFov = null;
        }

        public override void OnEnter()
        {
            DoEnter();
            Finish();
        }

        private void DoEnter()
        {
            if (panorama.IsNone)
            {
                Debug.LogError("Requires reference to the panorama");
                return;
            }

            Pano pano = GetPano(panorama);

            if (pano == null)
            {
                Debug.LogError("Panorama field should contain a reference to Panorama or Panorama Renderer");
                return;
            }

            if (!storePan.IsNone) storePan.Value = pano.pan;
            if (!storeTilt.IsNone) storeTilt.Value = pano.tilt;
            if (!storeFov.IsNone) storeFov.Value = pano.fov;
        }
    }
}