/*           INFINITY CODE           */
/*     https://infinity-code.com     */

using InfinityCode.uPano;
using InfinityCode.uPano.Renderers.Base;
using UnityEngine;

namespace HutongGames.PlayMaker.Actions.uPano
{
    [ActionCategory(uPanoCategories.PANORAMA)]
    [Tooltip("Get Pano Renderer from Panorama instance")]
    public class GetRendererFromPano : FsmStateAction
    {
        [RequiredField]
        public FsmObject panorama;

        [RequiredField]
        [UIHint(UIHint.Variable)]
        public FsmObject storeRenderer;

        public override void Reset()
        {
            panorama = null;
            storeRenderer = null;
        }

        public override void OnEnter()
        {
            DoEnter();
            Finish();
        }

        private void DoEnter()
        {
            if (panorama.IsNone)
            {
                Debug.LogError("Requires reference to the panorama");
                return;
            }

            if (panorama.Value is Pano)
            {
                PanoRenderer renderer = (panorama.Value as Pano).panoRenderer;
                storeRenderer.Value = renderer;
            }
            else
            {
                Debug.LogError("Panorama field should contain a reference to Panorama");
            }
        }
    }
}