﻿/*           INFINITY CODE           */
/*     https://infinity-code.com     */

using InfinityCode.uPano;
using InfinityCode.uPano.Directions;
using InfinityCode.uPano.Renderers.Base;
using UnityEngine;

namespace HutongGames.PlayMaker.Actions.uPano.Directions
{
    [ActionCategory(uPanoCategories.DIRECTIONS)]
    [Tooltip("Remove all Directions")]
    public class RemoveAllDirections : FsmStateAction
    {
        [RequiredField]
        public FsmObject panorama;


        public override void Reset()
        {
            panorama = null;
        }

        public override void OnEnter()
        {
            DoEnter();
            Finish();
        }

        private void DoEnter()
        {
            Pano pano;

            if (panorama.Value is PanoRenderer) pano = (panorama.Value as PanoRenderer).pano;
            else if (panorama.Value is Pano) pano = panorama.Value as Pano;
            else
            {
                Debug.LogError("Panorama field should contain a reference to Panorama or Panorama Renderer");
                return;
            }

            DirectionManager manager = pano.GetComponent<DirectionManager>();
            if (manager != null) manager.Clear();
        }
    }
}