﻿/*           INFINITY CODE           */
/*     https://infinity-code.com     */

using InfinityCode.uPano.Directions;
using UnityEngine;

namespace HutongGames.PlayMaker.Actions.uPano.Directions
{
    [ActionCategory(uPanoCategories.DIRECTIONS)]
    [Tooltip("Remove the Direction")]
    public class RemoveDirection : FsmStateAction
    {
        [RequiredField]
        public FsmObject direction;

        public override void Reset()
        {
            direction = null;
        }

        public override void OnEnter()
        {
            DoEnter();
            Finish();
        }

        private void DoEnter()
        {
            if (direction.IsNone)
            {
                Debug.LogError("Requires reference to Direction");
                return;
            }

            ObjectWrapper w = direction.Value as ObjectWrapper;
            if (w == null || !(w.obj is Direction))
            {
                Debug.LogError("Requires reference to Direction");
                return;
            }

            Direction dir = w.obj as Direction;
            dir.manager.Remove(dir);
        }
    }
}