/*           INFINITY CODE           */
/*     https://infinity-code.com     */

using InfinityCode.uPano;
using UnityEngine;

namespace HutongGames.PlayMaker.Actions.uPano
{
    [ActionCategory(uPanoCategories.PANORAMA)]
    [Tooltip("Set Panorama Pan, Tilt and Fov")]
    public class SetPanTiltFov : FsmPanoStateAction
    {
        [RequiredField]
        public FsmObject panorama;

        public FsmFloat pan = 0;
        public FsmFloat tilt = 0;
        public FsmFloat fov = 60;

        public override void Reset()
        {
            panorama = null;
            pan = 0;
            tilt = 0;
            fov = 60;
        }

        public override void OnEnter()
        {
            DoEnter();
            Finish();
        }

        private void DoEnter()
        {
            if (panorama.IsNone)
            {
                Debug.LogError("Requires reference to the panorama");
                return;
            }

            Pano pano = GetPano(panorama);

            if (pano == null)
            {
                Debug.LogError("Panorama field should contain a reference to Panorama or Panorama Renderer");
                return;
            }

            if (!pan.IsNone) pano.pan = pan.Value;
            if (!tilt.IsNone) pano.tilt = tilt.Value;
            if (!fov.IsNone) pano.fov = fov.Value;
        }
    }
}