/*           INFINITY CODE           */
/*     https://infinity-code.com     */

using InfinityCode.uPano;
using UnityEngine;

namespace HutongGames.PlayMaker.Actions.uPano
{
    [ActionCategory(uPanoCategories.PANORAMA)]
    [Tooltip("Handle Panorama Events")]
    public class HandlePanoramaEvents : FsmPanoStateAction
    {
        [RequiredField]
        public FsmObject panorama;

        public FsmEvent OnPanChanged;
        public FsmEvent OnTiltChanged;
        public FsmEvent OnFOVChanged;

        public override void Reset()
        {
            panorama = null;
            OnPanChanged = null;
            OnTiltChanged = null;
            OnFOVChanged = null;
        }

        public override void OnEnter()
        {
            DoEnter();
            Finish();
        }

        private void DoEnter()
        {
            if (panorama.IsNone)
            {
                Debug.LogError("Requires reference to the panorama");
                return;
            }

            Pano pano = GetPano(panorama);

            if (pano == null)
            {
                Debug.LogError("Panorama field should contain a reference to Panorama or Panorama Renderer");
                return;
            }

            if (OnPanChanged != null) pano.OnPanChanged += delegate { Fsm.Event(OnPanChanged); };
            if (OnTiltChanged != null) pano.OnTiltChanged += delegate { Fsm.Event(OnTiltChanged); };
            if (OnFOVChanged != null) pano.OnFOVChanged += delegate { Fsm.Event(OnFOVChanged); };
        }
    }
}