/*     INFINITY CODE 2013-2019      */
/*   http://www.infinity-code.com   */

using HutongGames.PlayMaker;

namespace InfinityCode.RealWorldTerrain.Playmaker
{
    [ActionCategory(CATEGORY)]
    [Tooltip("Get Container bounds")]
    public class GetContainerBounds : RealWorldTerrainFSMStateAction
    {
        [Tooltip("Real World Terrain Container")]
        public RealWorldTerrainMonoBase terrainItem;

        [RequiredField]
        [UnityEngine.Tooltip("Center")]
        [UIHint(UIHint.Variable)]
        public FsmVector3 storeCenter;

        [RequiredField]
        [UnityEngine.Tooltip("Size")]
        [UIHint(UIHint.Variable)]
        public FsmVector3 storeSize;

        public override void Reset()
        {
            storeCenter = null;
            storeSize = null;
        }

        public override void OnEnter()
        {
            DoEnter();
            Finish();
        }

        private void DoEnter()
        {
            if (terrainItem == null) terrainItem = container;
            storeCenter.Value = terrainItem.bounds.center;
            storeSize.Value = terrainItem.bounds.size;
        }
    }
}