﻿/*     INFINITY CODE 2013-2019      */
/*   http://www.infinity-code.com   */

using HutongGames.PlayMaker;
using UnityEngine;

namespace InfinityCode.RealWorldTerrain.Playmaker
{
    public abstract class RealWorldTerrainFSMStateAction: FsmStateAction
    {
        protected const string CATEGORY = "Real World Terrain";

        private static RealWorldTerrainContainer _container;

        protected static RealWorldTerrainContainer container
        {
            get
            {
                if (_container == null)
                {
                    _container = Object.FindObjectOfType<RealWorldTerrainContainer>();
                    if (_container == null) Debug.LogError("Real World Terrain Container not found.");
                }

                return _container;
            }
        }
    }
}