﻿/*     INFINITY CODE 2013-2019      */
/*   http://www.infinity-code.com   */

using HutongGames.PlayMaker;
using UnityEngine;

namespace InfinityCode.RealWorldTerrain.Playmaker
{
    [ActionCategory(CATEGORY)]
    [HutongGames.PlayMaker.Tooltip("Get Unity World Position by coordinates.")]
    public class GetWorldPositionByCoordinates : RealWorldTerrainFSMStateAction
    {
        [HutongGames.PlayMaker.Tooltip("Real World Terrain Container")]
        public RealWorldTerrainMonoBase terrainItem;

        [HutongGames.PlayMaker.Tooltip("Coordinates")]
        public FsmVector2 coordinates;

        [RequiredField]
        [HutongGames.PlayMaker.Tooltip("Position")]
        [UIHint(UIHint.Variable)]
        public FsmVector3 storePosition;

        public override void Reset()
        {
            storePosition = null;
            coordinates = new FsmVector2 { UseVariable = true };
        }

        public override void OnEnter()
        {
            DoEnter();
            Finish();
        }

        private void DoEnter()
        {
            if (terrainItem == null) terrainItem = container;

            Vector3 pos;
            terrainItem.GetWorldPosition(coordinates.Value, out pos);
            storePosition.Value = pos;
        }
    }
}