using UnityEngine; public class TestGetWorldPosition : MonoBehaviour { private GameObject go; private void OnGUI() { double lng, lat; OnlineMapsControlBase.instance.GetCoords(out lng, out lat); Vector3 position = OnlineMapsTileSetControl.instance.GetWorldPosition(lng, lat); GUILayout.Label("Lng: " + lng.ToString("F4") + ", lat: " + lat.ToString("F4")); GUILayout.Label("Position: " + position.ToString("F4")); go.transform.position = position; } private void Start() { go = GameObject.CreatePrimitive(PrimitiveType.Sphere); go.transform.localScale = Vector3.one * 30; Destroy(go.GetComponent()); } }