/* INFINITY CODE 2013-2017 */
/* http://www.infinity-code.com */
using System;
using System.Collections.Generic;
using UnityEngine;
namespace InfinityCode.OnlineMapsExamples
{
///
/// Example of simulation movement marker on the route.
///
[AddComponentMenu("Infinity Code/Online Maps/Examples (API Usage)/MoveMarkerOnRouteExample")]
public class MoveMarkerOnRouteExample : MonoBehaviour
{
///
/// Start location name
///
public string fromPlace = "Los Angeles";
///
/// End location name
///
public string toPlace = "Hollywood";
///
/// Speed of movement (km/h).
///
public float speed = 60;
///
/// Move map to marker position
///
public bool lookToMarker = false;
///
/// Orient marker on next point.
///
public bool orientMarkerOnNextPoint = false;
///
/// Reference to marker
///
private OnlineMapsMarker marker;
///
/// Array of route points
///
private List points;
///
/// Current point index
///
private int pointIndex = -1;
///
/// Current step progress
///
private double progress;
private void Start()
{
// Looking for a route between locations.
OnlineMapsGoogleDirections.Find(fromPlace, toPlace).OnComplete += OnComplete;
}
private void OnComplete(string response)
{
Debug.Log("OnComplete");
List steps = OnlineMapsDirectionStep.TryParse(response);
if (steps == null)
{
Debug.Log("Something wrong");
Debug.Log(response);
return;
}
// Create a new marker in first point.
marker = OnlineMaps.instance.AddMarker(steps[0].start, "Car");
// Gets points of route.
points = OnlineMapsDirectionStep.GetPointsD(steps);
// Draw the route.
OnlineMapsDrawingLine route = new OnlineMapsDrawingLine(points, Color.red, 3);
OnlineMaps.instance.AddDrawingElement(route);
pointIndex = 0;
}
private void Update()
{
if (pointIndex == -1) return;
// Start point
OnlineMapsVector2d p1 = points[pointIndex];
// End point
OnlineMapsVector2d p2 = points[pointIndex + 1];
// Total step distance
double dx, dy;
OnlineMapsUtils.DistanceBetweenPoints(p1.x, p1.y, p2.x, p2.y, out dx, out dy);
double stepDistance = Math.Sqrt(dx * dx + dy * dy);
// Total step time
double totalTime = stepDistance / speed * 3600;
// Current step progress
progress += Time.deltaTime / totalTime;
OnlineMapsVector2d position;
if (progress < 1)
{
position = OnlineMapsVector2d.Lerp(p1, p2, progress);
marker.SetPosition(position.x, position.y);
// Orient marker
if (orientMarkerOnNextPoint) marker.rotation = 1.25f - OnlineMapsUtils.Angle2D((Vector2)p1, (Vector2)p2) / 360f;
}
else
{
position = p2;
marker.SetPosition(position.x, position.y);
pointIndex++;
progress = 0;
if (pointIndex >= points.Count - 1)
{
Debug.Log("Finish");
pointIndex = -1;
}
else
{
// Orient marker
if (orientMarkerOnNextPoint) marker.rotation = 1.25f - OnlineMapsUtils.Angle2D((Vector2)p2, points[pointIndex + 1]) / 360;
}
}
if (lookToMarker) OnlineMaps.instance.SetPosition(position.x, position.y);
OnlineMaps.instance.Redraw();
}
}
}